Bereits 2007 (!) haben wir darüber berichtet, dass das Unterwasser-Horrorspiel Hydrophobia für die PS3 erscheinen soll (siehe OnPSX News). Vor einem Jahr dann der Schock - vorerst soll der Titel auf der Xbox360 erscheinen.
Doch nun die Wendung. Hydrophobia Prophecy ist quasi eine Art Version 1.5 mit vielen Verbesserungen und Ergänzungen (MLAA Anti-Aliasing, PlayStation Move Support) und der Titel soll nun im Mai im PSN-Store erscheinen.
Enhanced Graphics Engine
- Enhanced environmental lighting throughout the game
- High resolution textures
- Updated video texture work
- Hugely improved particle systems throughout the game
- Depth of field effects implemented
- MLAA anti-aliasing
- Improved lighting and shadowing solutions
HydroEngine Enhancements
- Enhanced character DripMapping technology
- Improved reflection and refraction mapping
- Enhancement underwater visual effects
- Underwater depth of field effect
- Enhanced particle system and improved performance
- New high resolution RippleMap simulation responds to characters and objects
Improved Movement and Animations
- Jump distance more accurate relative to movement speed
- Added stationary jump
- Speed of movement through vents increased and animations improved
- Speed of movement with MAVI increased
- Various animations refined to provide better feedback
Character and dialogue
- Scoot character remodelled and reworked
- Scoot character recast, now played by Oliver Vaquer (GTA: Liberty City Stories, The Warriors, Law & Order)
- Characterisation improved with remastered voice acting and additional scenes
- Mila characters role has been enhanced with compelling new scenes
- New Morton character fleshes out the backstory
Narrative and Backstory
- Dramatic new plot points shed light on the back story and the Prophecy of Malthus
- New in game video communications enhance the narrative without disrupting gameplay
- Compelling new cutscenes and dramatic twists
- New mechanics designed around the deeper narrative
- Hydro Kinetic \'water powers\' powers brought into the main story
- Dramatic new ending completes the story arc
Wading and Swimming
- Reworked Kate\'s bracing animation and responsiveness
- Eliminated undesirable situations where the character was swept out of player control
- Increased speed of recovery after being wiped out by water
- Removed invasive reactionary animations after being wiped out by water
Art Direction
- Improved environmental lighting
- Re-designed locations add variety and drama
- Spectacular new environments introduced
- Reworked environmental assets
Music and SFX
- New and improved music tracks
- Re-mastered audio and improved sound design
- New SFX added to various feedback systems
Puzzle Improvements and Additions
- Improved lock-on effect for electric cable puzzles
- Added mini-puzzles to existing areas
- Exclusive new environments introduce new physics based puzzles
- Ability to manipulate floating objects to solve bouyancy based puzzles
- New narrative based challenges
Enhanced Combat System
- Individual bone based enemy lock on feature (depending on difficult setting)
- Improved aim assist functionality
- Dynamic aim reticule adapts to different ammo types and combat behaviour
- Destructable object system reworked for greater feedback and effectiveness
- Ammo distribution refinements
- Greater variety of ammo earlier in the game
- AI enhancements and performance improvements
- Instant ammo collection features eliminates unneccessary button presses
- Rebalanced Sonic Rounds for more effective combat
- Reload times reduced for better combat flow
Cover System Enhancements
- Blind fire functionality added
- Turn corners while in cover and engage in flanking maneuvours
- Cover animation improvements
- More responsive and smooth cover transitions
All new Floating Cover system
- Grab bouyant object to use as dynamic cover in water
- Use floating cover on the surface or during underwater combat
New Climbing Combat system
- Ability to shoot and engage in combat while climbing or hanging
Level and Gameplay Design Improvements
- Enhanced and redesigned levels
- Exclusive new levels to explore throughout the game
- All new mechanics, puzzles and combat added
- Dramatic new end sequence using Hydro Kinetic abilities
- Decrypting doors sequence shortened
- Tutorial added for hack mini game
- Improved feedback, waypoint design and tutorials
- Better checkpoint design
- Improved difficulty setting design
- Rationalised waypoint system choice allows players to set their preference for how much hand holding they want independently of difficulty setting
Darknet
- Bring up Dev Feedback from the pause menu at any time to comment on your experience
- Your feedback is uploaded to Dark Energy augmented with contextual information about the gamestate
- Dark Energy will continue to act upon gathered data from the playing community
Menus reworked
- Front end menus re-designed
- In game menus re-designed
Value
- Pre-purchase on Steam for just $10.19 / £7.64 (including 15% pre-purchase discount)
- New locations, mechanics and narrative elements massively extend the lifespan of the main game
Wir danken unserem Leser Andy für die Einsendung dieser News.